Ruins of Igodal

The Ruins of Igodal, is a former worshiping site in the Iraem Desert. The Ruins of Igodal were at one point the worshiping site for Magenta by his leading prophet Igodal during the Blood-Thresh Era. Igodal, despite being deceased, haunts the Ruins. Igodal's Ghost will appear before those who arrive at the temple and will look into their eyes, seeing the strengths and weaknesses. When Igodal's Ghost does this, he alters the rooms and traps in the Lobster Trial to specifically be based around the foes who arrive.

The Ruins have decayed over the thousands of years. All that remains of the ruins are the underground catacombs. There are four entrances to the catacombs, each with a different trial. All lead to the same room, to the Tomb of the Prophets.

Currently, the Ruins of Igodal are being used as a hub for The Rowaness Organization.

The Cobra Entrance
"'Stay Alert. Stay Agile. Be Ready to Strike. Be Ready to Kill.'"

The Bear Entrance
"'The world shifts around you. Heloxon trembles with each step. Your aggression will lead to destruction.'"

The Owl Entrance
"'Slow Yourself. Take in your surroundings. You will be surprised by what you see. Find the path by piercing through the darkness and embracing the shadows.'"

The Main Entrance - 1
When entering the Owl Entrance and activating the Owl Trial, the first room you will enter is the Main Entrance. A room covered in residual sand from the Iraem Desert. The room is extremely quiet. A noticeable trait of the Owl Trial is the lack of walls. Unlike the other trials, the Owl Trial is one large giant room with raised platforms in place of rooms.

In the Main Entrance, there are two paths you can go down. One path is a broken up bridge that barely stands. The other a large set of steps covered in moss.

The Thin Stones - 2
Upon crossing the broken up bridge, you will find yourself on a small platform. This platform can only hold maybe two people at a time, and even then the tile of the platform is slippery and hard to keep balance on. The only way forward is to jump onto even smaller and less stable stones stacked upon each other. When stepping on the stones, you must be careful with your footing. If any stones fall, it will awaken a group of skeleton archers who will attack you and attempt to push you off.

The Lobster Entrance
"'Focus on your weaknesses. Shed your skin and uses these weaknesses to your advantage. Your shell will hold you back.'"